Choose a world to get lost in.
Magic systems, long journeys and groups that become families. Explore adventures by scale, world-building and their balance of action and emotion.
01Orhun Dura trained as a swordsman but agreed to serve as an Enchanter to cover the needs of the Hero Party led by his childhood friend. After years of strengthening everyone else, he is expelled as a jack-of-all-trades and master of none; returning to ordinary adventuring, he discovers that the versatility his former companions despised lets him combine swordsmanship and magic in ways no specialist can match.
02Elymas Edvaughn is born into a prestigious family of swordsmen but is disowned when he receives the Heavy Knight class, considered the worst in the world. He then recovers memories of a previous life and recognizes that this world follows the virtual-reality game he mastered, where the class has extraordinary hidden combinations; using that knowledge and partnering with the adventurer Luce, he turns dismissed abilities into a lethal strategy.
03A gamer awakens two hundred years later inside Lufas Maphaahl, the black-winged conqueror he once controlled in an MMO. The world remembers her as a defeated tyrant, her former followers are scattered and monsters unleashed after her fall now dominate the continent; to learn who summoned him, Lufas must reunite the Twelve Stars and survive heroes who still want her dead.
04Noor spent more than a decade training the only basic skill he could learn: parrying attacks. Still convinced he is useless, he reaches the capital hoping to become an adventurer without realizing he can now deflect thousands of strikes; after saving Princess Lynneburg, he becomes entangled in a plot against the kingdom while everyone but Noor understands how powerful he truly is.
01Orhun Dura trained as a swordsman but agreed to serve as an Enchanter to cover the needs of the Hero Party led by his childhood friend. After years of strengthening everyone else, he is expelled as a jack-of-all-trades and master of none; returning to ordinary adventuring, he discovers that the versatility his former companions despised lets him combine swordsmanship and magic in ways no specialist can match.
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Magic systems, long journeys and groups that become families. Explore adventures by scale, world-building and their balance of action and emotion.